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# Copyright (c) 2018, NVIDIA CORPORATION. All rights reserved.
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# modification, are permitted provided that the following conditions
# are met:
#  * Redistributions of source code must retain the above copyright
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#  * Redistributions in binary form must reproduce the above copyright
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#    from this software without specific prior written permission.
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# IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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***************************************************************************/
#include "stdafx.h"
#include "DescriptorSet.h"

namespace Falcor
{
    DescriptorSet::SharedPtr DescriptorSet::create(const DescriptorPool::SharedPtr& pPool, const Layout& layout)
    {
        SharedPtr pThis = SharedPtr(new DescriptorSet(pPool, layout));
        return pThis->apiInit() ? pThis : nullptr;
    }

    DescriptorSet::~DescriptorSet()
    {
        mpPool->releaseAllocation(mpApiData);
    }

    DescriptorSet::Layout& DescriptorSet::Layout::addRange(DescriptorSet::Type type, uint32_t baseRegIndex, uint32_t descriptorCount, uint32_t regSpace)
    {
        Range r;
        r.descCount = descriptorCount;
        r.baseRegIndex = baseRegIndex;
        r.regSpace = regSpace;
        r.type = type;

        mRanges.push_back(r);
        return *this;
    }

}
